Learning Resources
Earthwatch has developed a range of environmental learning resources using Earthwatch expeditions as case studies that meet the requirements of the national curricula of England, Scotland and Wales and the International Baccalaureate.
The following resources have been developed by Earthwatch:
Ages 16 to 19
Videos and Sound Files
NEW! Videos and sound files of dolphins and whales that can be used in the classroom.
Climate Change Learning Resources
Learning resources exploring different aspects of climate change including background info, Earthwatch case studies, suggested classroom discussion topics and links to scientific and popular websites.
Case Studies from Earthwatch Projects
Learning resources based on real-life research carried out by Earthwatch scientists into a range of environmental topics.
The following resources have been created by teachers who participated on Earthwatch expeditions. They can be used to teach primary and secondary geography, biology and environmental science. All downloads are MS Word documents so that they can be edited to suit your purpose.
Ages 14 to 16
Bumblebee Behaviour - Teacher Resource Pack with ideas for bumblebee identification, field trip and bumble behaviour experiment activities. For Biology, environmental Sciences and Psychology
Ages 11 to 14
Bumblebee Behaviour - Teacher Resource Pack with ideas for bumblebee identification, field trip and bumble behaviour experiment activities. For Biology, Environmental Sciences and Psychology
How many birds? - data analysis activities
Distribution maps of whales, dolphins and porpoise
Ages 7 to 11
Onboard the Silurian - A Powerpoint presentation to learn about the Earthwatch project Whales and Dolphins of the Hebrides
Make a creel pot - a Resource box activity (Design and technology, vocabulary, role play)
How many birds? - data analysis activities
Make a moving porpoise
Distribution maps of whales, dolphins and porpoise
Weather Forecast activities
Ages 5 to 7
Make a creel pot - a Resource box activity (design and technology, vocabulary, role play)
Make a moving porpoise